We completely scrapped the 2 D shelter management system and replaced the whole thing with a system of event triggered sub-level loading system that alters the actual game map according to your actions - pretty overkill for a TBS but hey.We completely scrapped the old simple mission system, which we replaced with a full fledged RPG layer, added character backstories with a lot of weight on the actual gameplay, branching dialogue, the whole deal.We kept the turn-based combat component everyone loved (by everyone we mean the hundred or so people who found us last year and played the demo).Hi folks, guess necroing a topic is fitting for a zombie TBS like ours, so here's a quick update on Urban Strife since last time:
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